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Hades - PC, Nintendo Switch
Platforms : PC,Nintendo Switch, Mac
Language : C++,C#,Lua
Worked on writing a cross-platform engine and shipped Hades to PC, Switch and Mac.
Role:
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Writing a cross-platform game engine.
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Implementing custom solutions for custom reflection helper, Unicode character support, implementing DirectInput backend for gamepads.
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Port gameplay code
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and modules from c# to c++.
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Profiling, Memory improvements, and Optimizations for PC and Switch.
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Customer support, debug sessions, fixing critical issues, and other bug fixes.
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