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Animation Framework
I added animation pipeline to my 3D Renderer and it supports Key Frame Based Skeletal Animation, animation Transition and Layering, Motion Along the path and Inverse Kinematics(CCD).
Skeletal Animation & Motion Along a Path
Implemented animation renderer using VQS data structure for smooth interpolation. I also implemented layering and transition between different animations. For motion along the path i used Uniform B-Splines to generate points along the curve.
Inverse Kinematics(CCD)
Implemented motion along a path for the character and also Inverse Kinematics using Cyclic-Coordinate Descend (CCD) algorithm.
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